Final Compilation

1. Links to Previous Tasks

Task 1: Exploration

Task 2: Visual Analysis & Ideation

Task 3: Development & Design

2. Final Design & Rationale

A4 size
JPEG format
Resolution at least 300 dpi
File naming format: The Glitched Epigraph_Dariush Kashiri Task 3 

Creative Concept

The central concept of this design is the concept of the metaphor of information corruption. The ancient Persepolis column and Darius the Great's big inscription reveal power, lasted history, and people's desire to live forever. By cutting and repositioning these aging components on an uncompromising modern grid, I demonstrate the effect of time, change, and new technology in breaking all the way even the strongest of records.  
This visual trick is responsible for creating a break in structure. At first people see a messy picture with glitches of old ruins. When they look closer, they have to fill in the missing parts and read the broken text to imagine the stone column again. This creates tension and causes the viewer to react to the piece.  
I also want to show that history and truth are tenuous creations. The glitch is not only a computer error, but a memory and history changing, and morphing over time. It challenges viewers to consider the ease with which our modern information can be lost, reminding us that modern information is much less stony.

Design Rationale  

i. Decisions made:  

I have used a bright photo of a Persepolis column as the base. The inscription of Darius the Great is scattered all across sky and stone, divided into yellow and green blocks. I didn't use a digital filter, but used a 6x8 grid to slice and shift it all making a sharp structured break.  

ii. Purpose:  

The main idea is a "Metaphor of Information Corruption." Old stone inscriptions were intended to demonstrate eternality of power. By creating a new glitch in the record (or at least clean), the artwork demonstrates how things fade away over the years and how it can be a digital mistake that shows us how fragile history is.  

iii. Design principles:  

I have used contrast between the old image and new glitch, color contrast between text and background. The inconsistent horizontal movements provide asymmetrical balance. The break in the columns and texts makes the eye struggle to make connections to parts, which is a challenge to the Gestalt rule of continuity. 

3. Final Reflection

What have I learnt in this module?

I learned that visual design is a planned, systematic method of communicating, it is not pretty decoration. Studying Gestalt theory and rules of layout helped me to realize how a designer can control how a viewer looks. Moving from the simple parts of Task 1 to the complex ideas of Task 3 gave me insights on how to create clear visual metaphors by using grids, spacing, tension and structure.

What did I enjoy the most?

My favorite part of Task 3 was the creation part. Using the strict 6x8 grid in Affinity to cut and "glitch" the Persepolis column was very interesting. It was like doing math and logic puzzles to turn a philosophical concept of history and truth into a visual masterpiece.

What did I not enjoy the most?

The first theoretical work in the Task 1 was difficult. Breaking down components such as point, line and plane was too restricting initially. Also finding the right balance in Task 3, making the text look distorted enough to be "glitched," but still readable, was a frustrating trial and error process.

What have I learnt about myself through this module?

I learned of the relevance of both my background in philosophy and my current software engineering studies in terms of concern in visual design. At first, I was thinking graphic design was just free creativity, but now I could see that in order to break a concept we need to use logical thinking as well as creative structure. I do well when I have strict mathematical bound to back my abstract ideas.

What has changed and what has not in my learning journey?

What has changed is my way of seeing visuals, I don't just "look" at media anymore, I actively see the hidden grids, contrast and Gestalt rules. What has not changed is my interest in deep ideas. And I still naturally gravitate towards the existence, history, knowledge themes - but I have the visual tools now with which to share them.

What are my aspirations?

I would like to take these design ideas and apply them to software development and UI/UX work. When I develop smart educational systems like AhuraLearn (my capstone 1 project), I try to use interfaces that are not only well coded and logical, but at the same time interesting and intuitive for the student, connecting cool algorithms with the way people see and feel.

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Task 1: EXPLORATION

TASK 3:Development & Design

Task 2: Visual Analysis & Ideation